![]() ![]() ![]() When updating stats, you can see exactly what each one does, and the difference an extra point will make, giving you great information for making decisions. As you level up you’ll gain points to add to those attributes, and how you spend them will depend on your class and how you want to build your character. No matter the class, every character has four main attributes: Strength, Dexterity, Focus and Vitality. All classes can be male or female, with minor customization of their appearance. The Outlander is a ranged fighter, proficient with guns and bows, and the Embermage focuses on magical, elemental attacks. The Berserker is swift fighter, able to channel his rage into animalistic attacks. The Engineer is a brawler, able to wield heavy weapons and create bots to assist him. The typical genre standards are represented, but with unique twists. In Torchlight II, you assume the role of one of four classes, setting out to restore balance to a world threatening to fall into chaos. That Runic has created a game that stands shoulder to shoulder with the heavyweights of the genre is impressive that they’ve done it at the same price as the original is nothing short of incredible. With Torchlight II, Runic has expanded on everything that made the first game great to create a bigger, better experience, while adding co-op play. Considering its $20 price tag, Torchlight was an impressive game, but still felt like a younger brother of sorts when compared to the competition. ![]() In 2009, Runic Games, featuring developers that worked on Diablo I and II, released Torchlight, an action RPG that shared many similarities with the Diablo series. It shows an increase in weapon DPS in the character page but this kind of bonus does not increase the base power of DPS-based skills.You have a new quest – playing this game. And the 1H+shield passive the Engineer has is actually very terrible, it's as if the stat it gives (+X Physical Damage, exactly like a weapon gem) works several steps later in the damage calculation than it's supposed to, it sucks. You get actual defenses from equipment (+HP is the best stat, stack a bunch of it, +Armor and +Vit aren't as good).Īlso, 1H+shields aren't actually as important as people might say for Engineers, because an obscure mechanic thing is that while you have Forcefield on, you don't even roll for blocks, it always drains the Forcefield anyway, so 2Handing as Engineer is totally legit. (But Emberquake also does flat damage, so Emberquake is strongest with Focus)Īlso, you never put Vit in this game unless you want the higher shield block chance it gives, its other bonuses are surprisingly crap. If a skill deals only weapon-based damage, then Strength and Focus can raise it in the same rate, but Strength also gives a crit damage multiplier on top of it, so Strength can help its damage more. If a skill deals only flat damage, then it obviously only wants Focus (and may even have reduced crit chance inheritance pure Focus is even better than Focus+Dex). And Focus also gives a little bonus to max mana. So you're boosting the base damage of both parts of Emberquake if you pick Focus and use an elemental weapon. Flat damage always scales with Focus, and weapon-based damage can be raised by putting either Strength or Focus to boost your weapon (in the same rate for both Strength and Focus, with the catch being that Strength helps all the damage from your weapon while Focus only helps the weapon damage that is elemental). This is because Emberquake unusually does both weapon-based damage and flat damage. But Emberquake works the best if you do pure Focus and use elemental melee weapons for it (which are very common later). You can do Engineer with either Str+Dex or pure Focus. ![]()
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