Although I am old as the hills, I was an avid user of earlier versions of Flight Simulator and used forced feed-back steering on " Grand Turisimo". they can offer significant "resistance", but when forced to turn against their will, they will not be damaged. They’re decades old but were well built, so still good. Or you can buy a secondhand Microsoft Force Feedback joystick. BUT, will give up when the user says, " I don't give a $#!+ about what YOU want me to do, I want to do THIS!" I suggest you do it based on stepper motors. You can buy a Brunner Yoke for much less than the cost of a secondhand aircraft. joystick results in increased maneuverability, more realistic action, higher. You need something that will cause resistance. used to restrict someone's hand motions when they REALLY want to do a hard roll maneuver is ONLY going to result in busting every gear in the servo. □ Here are some thoughts.įorced feedback is not trivial. If someone can either help me with the code, or point me to a resource I would be most grateful. I wanted to share my experience in building Jays FFB flight yoke adapted from Microsofts Force Feedback Joystick. I built the base of the joystick assuming this would be a relatively easy topic to find programming info on, however almost all info I find is for force feedback steering wheels. (I don't see a way to attach photo's to this post, please let me know if I am missing it and I will happily upload a couple). I have 3D printed the base of a gimbal joystick with servo motors controlling the x and y axis, to which I have added an analog feedback wire. AFAIK all versions of Microsoft Flight Simulator from 1998 to X supported force feedback, so 98, 2000, 2002, 2004 and X. Posted by: am trying to build an Arduino based joystick which incorporates force feedback to use with video games such as Microsoft Flight Simulator 2020. I still have my Wingman Force 3D, and I played quite a bit of Flight Simulator 2002 with it.
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